Medieval Tavern is a hard surface environment project featuring a complete set of assets created entirely in Blender. The scene includes walls, furniture, food, tableware, and a variety of props designed to build a cohesive medieval tavern interior.
All assets were made with a game-ready workflow, including low poly optimization and baked maps to preserve visual detail while maintaining real-time performance. The project focuses on creating a versatile and efficient asset pack with consistent art direction, suitable for games and real-time environments.